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Donnerstag - 17.07.2008


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MAME 0.126u1 um 21:20:18 von Nemu
Im neuesten Source-Update von MAME gibt es folgende Änderungen:

    0.126u1
    -------

    NOTE: The cheat engine is disabled as of this version. It is
    currently undergoing a desperately-needed complete redesign and
    rewrite from scratch. By the time 0.127 is ready, we should have
    support for the vast majority of existing cheats working once
    again....

    » weiterlesen



Freitag - 29.02.2008


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Dxbx v0.0.0.7 um 10:34:49 von kallez
Dxbx ist ein auf Cxbx basierender Xbox Emulator für Windows.
    Status - 28 Februari 2008:
    ok for who is still interested... found some free time for dxbx.

    already found some bugs and other crazy stuff we done with the translation.
    Also i have screw up the xdktracker... but whats new :P

    Now playing with the exe files that come out from dxbx.. becaus...

    » weiterlesen


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MAME v0.123u3 um 09:11:30 von kallez
Im neusten Sourceupdate des Arcade Emulators gibt es folgende Neuerungen:
    MAMETesters Bugs Fixed
    ----------------------
    connect4_0123u2red [Aaron Giles]
    multiscreeninfo0123u2gre [Aaron Giles]



    Source Changes
    --------------
    Corrected clock speeds for the megasys1.c boards. Yes, the games
    actually ran _THAT_ slow! [Brian Troha]
    ...

    » weiterlesen


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MAME v0.122u6 um 23:59:47 von kallez
Im neusten Sourceupdate des Arcade Emulators gibt es folgende Neuerungen:
    MAMETesters Bugs Fixed
    ----------------------
    pangpoms098u3ora [Brian Troha]
    cuebrckj0102u5gre [Zsolt Vasvari]
    astinvad0106u11gre [Aaron Giles]
    victory137b4gre [Zsolt Vasvari]
    victory37b16gre [Zsolt Vasvari]
    dcs057ora [Aaron Giles]
    pleiads0111u4gre [Robbert]
    armwr...

    » weiterlesen



Samstag - 22.12.2007


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Makaron Test 9 um 08:52:04 von kallez
dknute hat eine neue Testversion des Sega Dreamcast Emulators Makaron freigegeben.
    Here is Makaron Test 9 for your pleasure. There are lots of internal changes, but nothing revolutionary - so don't expect it to be much better/faster compared to earlier versions. From user point of view, it's almost the same as T8. Quite frankly the only reason I'm releasing it is to test ...

    » weiterlesen



Montag - 19.11.2007


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Makaron WIP um 10:00:18 von kallez
Zum Sega Dreamcast Emulator Makaron gibt es folgende WIP News.
    TAKE ON THE WORLD!

    Okay, so most of SEGA Mega Drive (Genesis for you US folks) aren't that playable. Too many graphics bug for one - the emulator makes heavy use of PVR OIT capability. Sound will usually get ugly when heavy action starts even though it's fine in menus. And there are other nasty problems as well, like falling through floors in alternate Prince of Persia.

    But some games do work well enough (too bad Lotus 2 RECS is not one of them :)



    By the way, I can't shake that crazy idea of connecting a hard drive to Dreamcast off my mind. I'm pretty sure it can be done. Basically all that's needed is some hardware to translate SEGA Packet Interface commands into HDD reads, and that's exactly what Makaron's GD module is doing. Right now there is logical link on register level but I'm confident I can extend it to handle singal layer as well. I do have some experience with ATA/ATAPI hardware.
    At first I was thinking of FPGA to handle the ATA part, but perhaps a fast clocked ARM7 would suffice - I need research it some more and see what kind of latency I can expect. I really don't have time for this though... but if there's anyone out there with the money, skills and time and wants to try - contact me. I'll help :)

    I feel like I could...

    ScummVM works now (except the newest 0.10 version which is known to have sound problems on the Dreamcast port). Thanks to it crashing frequently on T8 I managed to nail down a bug in the MT version of Makaron.



    Running emulator inside emulator is fun! Also, FreeSCI 0.3.5 port is actually performing better on Makaron than the native PC version...
    SEGA Genesis emu works as well. I'll update tomorrow with some pictures.


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MAME v0.119 um 17:18:59 von kallez
Eine neue Version vom Arcade Emulator steht ins Haus, diesmal mit diesen Neuerungen:
    MAMETesters Bugs Fixed
    ----------------------
    vr0118u6yel [Aaron Giles]



    Source Changes
    --------------
    Improved graphics and cleaned up driver for srmp6.
    [David Haywood, Tomasz Slanina]

    Fixed bug in model 2 polygon clipping. [Ernesto Corvi] ...

    » weiterlesen



Mittwoch - 15.08.2007


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nullDC WIP um 05:11:42 von kallez
Vom Dreamcast Emulator gibt es folgende WIP News.

Work on nullDC (A Dreamcast emulator for Windows) has been steadily progressing recently.

Modifier Volumes (modvols) have been implemented, giving many games shadows which where originally missing. Notable games effected include Dead or Alive 2 (LE), Crazy Taxi, Soul Calibur and Sonic Adventure 2, yes folks, King Boom Boo now shows up when he's a shadow!



Clipping has been worked on to, Ikaruga now has its borders, Sonic Adventure 2's split screen mode now works correctly (along with many other split screen games), Dynamite Cop's portaits screen displays the background, rather than a mess of portraits and Soul Calibur's VS screens now behave correctly.



Last but not least, Render to Texture (rtt) has had some work done to it! Silent Scope now displays cross hairs whilst playing, Crazy taxi's pause menu is no longer just a black screen, and various effects used in Dead or Alive 2 (LE) are now rendered!



Please note this is still on going WIP, and none of the above features are complete yet.


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WinUAE v1.4.3 Public Beta 5 um 22:13:54 von McDuck
Eine neue Beta Version des Amiga Emulators WinUAE ist erschienen. Neu ist:

  • JIT on/off switching via uae-configuration re-enables direct mode This time it really should work as designed.
  • video recording sound pitch change fix (side-effects possible..)
  • random FPU fixes from Aranym (which btw, isn't feature complete either, at least float to integer...

    » weiterlesen



Sonntag - 10.06.2007


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EmuLoader v5.0 um 19:15:07 von kallez
EmuLoader ist ein multi Arcade Frontend für Windows und wurde hiermit aktualisiert:
    .fixed: Games list not being fully created when using a "MAME Plus!" binary

    .fixed: Added ".inp" extension to MAME's input playback / recording feature (by request)
    ... MAME does not add the extension automatically

    .fixed: When using relative paths for snapsho...

    » weiterlesen


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MAME v0.113u4 um 08:34:45 von kallez
Im neusten MAME Source Update der Version 0.113 gibt es diese Änderungen:
    MAMETesters Bugs Fixed
    ----------------------
    sega0113u3red [Aaron Giles]
    diehard0113u3red [R. Belmont]



    Source Changes
    --------------
    Improved the K001604 ROZ layer emulation. [Ville Linde]

    Added the timing parameters for the Exidy 6502 driver from the...

    » weiterlesen


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MAME v0.112u3 um 10:53:16 von kallez
Im neusten MAME Source Update der Version 0.112 gibt es diese Änderungen:
    MAMETesters Bugs Fixed
    ----------------------
    ghouls097u4yel [MAME Italia Forum]
    hotchase0111u2gra [Brian Troha]
    bigtwin0111u4gra [Brian Troha]

    Source Changes
    --------------
    Modified ledutil to save the LED state when returning from pause.
    [Bob Seidel]

    F...

    » weiterlesen


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Reip's MAME WIP um 14:24:45 von kallez
Reip hat seine WIP-Site mit folgenden News aktualisiert:
    New driver for
    Crazy War - 2002 Eolith



Mehr Bilder sind wie immer direkt auf der Seite noch zu bestaunen ;)


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CapriceGP2x v0.6 WIP 5 um 07:52:16 von kallez
CapriceGP2x ist ein Amstrad CPC Emulator für den GP2x. Danke an E4E für die News.
    - Created menus of DISC and TAPE
    - Rewritten all the system of menus
    - Small gains of speed (1943 WITHOUT AUDIO graze 98-100%)
    - Initially inserted the MMUHACK in previous WIP, but deshabilitado by interferences in sources
    and by little gain)
    - System of menus (DISCO-CINT...

    » weiterlesen


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Raine WIP um 15:31:32 von kallez
Vom Arcade Emulator Raine gibt es folgende WIP News.
    This page describes changes, from several programmers, that have been submitted to the RAINE team. Feel free to use any information or screenshots present here, on your site.

    Keep in mind, that altough these are submitted changes to the RAINE source code, they might not be included in the next official release for several reasons, for example, some may break existing drivers, contain a serious bug that will cause RAINE to crash, etc.



    In short, it tries to make the gui transparency usefull by showing a picture of the currently selected game (the picture is taken from the screenshot directory). So it replaces the aging snapshots of the allegro version. It's a very old idea I had when Zaxxon created the snapshots at first.
    The size of the font on the picture is entirely optional, I chose quite a small one here.
    It's not finished obviously, still no rom directory selection for now ! I am thinking about adding some crazy stuff like downloading a picture from the web if it's not available in the screenshots directory...

    Also I have added scale3x to the software blits. Now scaling can be automatic, it allows raine to select the best scaling method available for the current video mode. It allows me to play bubble boble fullscreen in a 1024x768 framebuffer console in linux ! Smiley

    Still a lot to do, but some nice progress anyway...


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Tunix2001 Build 22.09.06 um 09:31:09 von kallez
Tunix ist ein Emerson Arcadia 2001 Emulator für Windows.
  • Fixed obscure collision bug effecting only space attack.
  • Unused HALT instruction emulated.
  • Interupts emulated, added some menu items for interupts
  • Improvements to graphics driver fixing crazy climber and astro invaders.


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Tunix2001 Build 21.09.06 um 13:55:42 von kallez
Tunix ist ein Emerson Arcadia 2001 Emulator für Windows.
  • Fixed Dollar sign character seen only in Route 16
  • Fixed collision regression effecting 3d soccer, circus, space attack,crazy gobbler etc



Dienstag - 19.09.2006


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Tunix2001 Build 19.09.06 um 20:16:37 von kallez
Tunix ist ein Emerson Arcadia 2001 Emulator für Windows.
  • Implimented the remaining Lo-resolution display mode only used in crazy climber.
  • Improved sprite drawing and demultiplexing routines.
  • More configurations added.
  • Fixed sound staying on during file requests.


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Mednafen v0.6.5 um 09:48:19 von kallez
Mednafen Multi-System Emulator und emuliert NES, GBA, GB, GBC, Lynx und PC Engine/SuperGrafx. Hier die Neuerungen:
    PCE: Made a small optimization to HuC6280 emulation by caching the CPU speed shift-left cycle count adjust value.

    Removed an old kludge for Win32 that worked around an SDL problem in which the window position would be off-screen when switching from ...

    » weiterlesen


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ZSNES WIP 04.09.06 um 07:44:41 von kallez
Im neusten ZSNES WIP Build gibt es diese Änderungen:
  • ALL: Evened out ROM scoring quite a bit. A bunch of beta ROMs which didn't load before now should. Special thanks to Cowering for the Reset Vector Popular Opcode Check code. [Nach]
  • ALL: Cleaned up the C4 code and put it into its own file. The sprites in the Europe versions of MMX2/3 are no longer corrupted...

    » weiterlesen



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