Eine neue Version des ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, NES, Game Boy Emulators DSP Emulator ist erschienen. Die Neuerungen sind:
• General
+BUG: Z80 - Fixed a stupid bug on HALT opcode
+BUG: Z80 - Fixed a bug that was indicating that it was an opcode when reading an instruction of the type DDCB and it is cosidered data
+NEW: MS...
GiGaHeRz hat eine neue Version seines Sound Plugins freigegeben.
[+] Added Timestretching feature. Added part of the SoundTouch library files.
[+] Added Winamp DSP plugin support.
[+] Added Limiter toggle key (defaults to [Numpad -]
[*] Completely replaced the sound buffering system in the output modules with a centralized one.
[*] Fixed a few bugs in ...
BSNES ein Nintendo SNES Emulator für Windows und Linux wurde aktualisiert. Die Änderungen sind:
• Fixed bug and re-enabled HDMA bus sync delays
• Emulated newly discovered IRQ timing edge case
• Optimized offset-per-tile rendering
• Added state-machine implementation of S-DSP core, ~5% speedup
• Added SPC7110 detection, will now warn that this chip is unsu...
BSNES ein Nintendo SNES Emulator für Windows und Linux wurde aktualisiert. Die Änderungen sind:
I didn't want to release a new version so soon, however there is a rather serious bug in bsnes v029 where the path information for the save RAM files is discarded when one has not selected a default save RAM / cheat path from the path settings tab in the configuration settings ...
Zum Sega Dreamcast Emulator Makaron gibt es folgende WIP News.
Remember that tune
Yuki swamped me with GDs again :) This time I'm going to take it slow and test just a few games a day - it takes way too much time otherwise.
There's a BGM player in Super Robot Wars. And guess what, I found tunes from Gundam W and Evangelion on the list :)
And this little bugger is known as Soukou no Kihei - Space Griffon. Gave me some trouble, trying to execute a write past end of VRAM. That kept crashing Makaron and I had hard time figuring out the cause.
BTW - if you haven't noticed, there's VMU LCD display support now. See, that's the reason why you should wait patienly rather then press me into releasing stuff. Now you'll have to wait for T10 to get that :)
I need to finish GDMT (it's really breaking games now), re-structure AICA a bit to allow for DSP in future, make render to texture work and perhaps add vibration/force feedback. Not to mention DMA engine still has some issues...
dknute hat eine neue Testversion des Sega Dreamcast Emulators Makaron freigegeben.
With addition of full MMU support I introduced a bug into Makaron - games that were previously playable with simple SQ remapping would now require slower MMU recompiler. Fixed. This means only games based on Windows CE will require proper address translation, the rest will happily run on faster recompiler. I guess there is no "SEGA multitasking OS" for Dreamcast after all :)
As for MIL-CDs, those don't even use address translation at all. They wouldn't work on normal recompiler because it was too fast. Again, due to the bug mentioned I was led to belive MMU was being used - while it was not. Seems like lowering SH4 speed to about 160 MIPS gets those to run, not yet sure why. Could be another DMA issue, all those use the same software MPEG player and it gave me some troubles before on other games as well.
I've tried to investigate the cause of WinCE games breaking TA geometry registration process - without much luck so far. Also many games complain about VMU not having enough free space on it (but some would still create a good save later). Suddenly it seems like a good idea to quickly release T9/2 to just see how frequently it crashes and if that coincides with emulation speed.
I'm done merging the MMU version with the main source branch, seems to work. I've also tried several things to speed up the address translation - again, not much luck there. The lookup tables I'm using now seem to be the limit of what can be done in that aspect. Gee, I almost wish I could make use of x86 paging unit (and yes, I know how complicated that would be - pretty fast though).
In short: unless I discover something obviously wrong for me to fix, I'm going to release T9/2 later today (or so).
UPDATE: Here's Makaron Test 9/2 with MMU support in recompiler.
If you have any problems with it, go back to T9/1. This version is pretty broken (lots of unfinished modifications) but I want to know how badly :)
Again, too many changes to list. Some bug fixes (to SH4 recompiler as well). PAD plugin now enforces 5% dead zone in analog stick center position - this should cure "cursor keeps running away" problem in some games. New AICA/ARM code (back to interpreter for now) sounds much better, no DSP yet. More messages will now appear in English, in future it will be possible to support many languages (via translation files or something like that).
There's new system of identifying GD-ROMs and MIL-CDs - it's main purpose is to enable MMU where necessary. The database is far from complete though, so some GDs will not be recognized. Please report those, but do make sure to provide proper title, MD5 sum computed by Makaron, region, and whether it is Windows CE game or normal one. DO NOT REPORT PIRATED SOFTWARE. I will ignore/delete such reports on sight. Same goes for dubious ones, with spelling errors and such.
If you happen to stumble upon WinCE game that is not recognized you'll need to enable MMU manualy in the ini file. And let me repeat that again - MMU requires a damn fast CPU. 2,4GHz Core2 Duo is the absolute minimum - the faster the better.
The multi-threaded GD reading is not yet finished. You might want to enable it anyway, see GDROM.ini for that, but be advised that some games will refuse to boot or hang with this option enabled. Most should work.
Gp2xpectrum ist ein Spectrum Emulator für den GP2x. Die Neuerungen sind:
- Fixed Sound emulation. Speaker & AY sounds OK now. New DSP Code. More accurated and there are fewer buffer underruns.
- Added stereo sound for the speaker & AY.
- Added sound mode selector: No sound, Mono, Stereo Beeper, Stereo AY, Stereo ALL.
- Added sound rate mode selector: 44100,320...
Eine neue Version des ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, NES, Game Boy Emulators DSP Emulator ist erschienen. Die Neuerungen sind:
• General
+ENHANCE: Simplified audio system, converted to 16bits and better sample system.
+BUG: M6809 - Fixed a bug on indexed mode. SonSon works again.
+NEW: At last, a real YM2203 emulator!!!
...
Yabause ist ein Sega Saturn Emulator für Window, Linux und MAC OS und ist in einer neuen Version erschienen.
0.9.2 -> 0.9.3
cart:
- Fixed a couple of bugs with Netlink emulation.
cd block:
- Tweaked error handling for cue files so it's more helpful to the user.
scu:
- Fixed a bug in DSP MVI instruction.
- Fixed a bug with DSP Program...
HeadOverHeels hat eine modifizierte Version des Nintendo SNES Emulators PocketSNES für den GP2x freigegeben.
Changes by HeadOverHeels
1. USB pads support
2. Fixed sky colour for Super Mario World when transparencies are not active.
3. Fixed framerate for PAL games (50 fps) and added an option to configure region (AUTO, NTSC, PAL)
4. Fixed sound problems wi...
Source Changes
--------------
Added new option -update_in_pause which enables updating the screen
bitmap while the game is paused. This is useful for debuggin in
some scenarios...
HeadOverHeels hat eine modifizierte Version des Nintendo SNES Emulators PocketSNES für den GP2x freigegeben.
- Support of C4 chip (MegamanX 2 and 3).
- Correction bug with text on games using high res (Seiken Densetsu 3).
- Add optimisations on the DSP code from snes9xTYL of Yoyofr.
- On the F200 the volume be reduce to the middle.
NeuSneM ist eine überarbeite Version des SNES Emulators SNeM für Windows.
New Snem was started a while ago, and has had _very_ slow progress. It's supposed to have cycle-accurate CPU and better PPU emulation, though it has mostly failed (so far). The PPU emulation is much better, supporting colour add/sub (with a couple of bugs in a few games), windowing, high res (ish). ...