Regen ist ein MegaDrive Emulator der das Plugin von blarrg's Genesis NTSC plugin verwendet. Die normalen Kega Plugins können aber auch verwendet werden.
* Changed the Z-80 emulator from MZ-80 to RAZE as this is much more accurate and
since MZ-80 was having some problems with some games. If you find some games broken
report them.
* Updated M68K core to latest v...
Regen ist ein MegaDrive Emulator der das Plugin von blarrg's Genesis NTSC plugin verwendet. Die normalen KEga Plugins können aber auch verwendet werden.
* Preliminary SVP emulation added. Thanks to notaz and TascoDeluxe?. Although now Virtua Racer is playable but the DAC won't run(strange).
* SoundBufferSize? option added to ini file. Default value is 7 becau...
Emerald Dragon v1.0 Translation um 18:37:07 von kallez
Nightcrawler hat nun die Englischübersetzung zum Super Nintendo Rollenspiel Emerald Dragon freigegeben.
The time for talk is over and the time for deliverance is here! Ladies and gentlemen, after over 5 years of work (periodic), the English translation of Emerald Dragon is out! At last, for better or for worse, the world has been graced with an English version of this game! It will be denied to you no more! So, cancel your plans, spread the word, and tell your friends. It’s Emerald Dragon time!
This time around, I’ve included a custom patcher, ‘TransPatch’ (Windows only), that will only allow you to patch the correct copy of the game with the correct patch. It’s about as newbie friendly as it gets. It will patch headered or non-headered games. Don’t you dare create a topic in the forums or send me an e-mail on patching help unless you’ve given this utility a try! For everybody else, you can apply the patch soft or hard, however you please.
This patch has been tested on the real hardware, so copier players rejoice! As for emulators, I’d recommend BSNES as it’s the only emulator that gets the sound right. It works OK on SNES9x and ZSNES, however notes stick in the music and sometimes instruments can be off pitch in certain songs. Otherwise it plays OK.
Please, as a personal favor to me for all my (and others) hard work, read the readme. Besides containing some important information, it contains plenty of information on the project, some of which you might find interesting, or even entertaining!
With that said, enjoy! I’m probably going on ROMhacking vacation for awhile until I feel like returning to action on Tenshi No Uta, Heracles IV, or whatever other interesting projects I may have up my sleeve!
Emerald Dragon Translation WIP um 22:47:17 von kallez
Nightcrawler hat ein paar neue Bilder zu seiner Übersetzung zum Super Nintendo Spiel Emerald Dragon veröffentlicht.
Emerald Dragon ETA
Just a small update. Things are progressing fine. I finished all of the previously pending work. These two screenshots are from the Casino text which was the last bit of hacking work that needed to be done on the game. It really was an entirely separate mini game and required all new hacking. The original routine used a tilemap based font. The control codes were really wicked to convert into something usable with a VWF. However, I got the job done and now we have left all that behind us.
Unfortunately, only one of the beta testers have finished the game so far. Others cited delays due to December end of semester exams in their schooling. I have fixed all discovered bugs reported so far, however I’d like to wait for additional testers to finish. A final test will also be conducted on the real hardware by a special tester.
This past week, I also added my traditional Easter egg of myself in the game. I made a new custom sprite that I’m pretty proud of. It’s amazing I could produce anything resembling a person to begin with let alone something that looks half decent! ;)
In the meantime, while I wait for testing to finish up, I’ll be tinkering around with some code for the intro and a new musical composition. I eventually have to also write the dreaded readme file, which I always put off way too long. I really don’t like writing them.
So, what is the ETA of Emerald Dragon? I’m shooting for a January release, but that’s going to depend on the testers and likelihood of any additional issues being discovered by them and on the real hardware.
Be patient. The work’s all done. We’re just testing it to make sure it’s in the best condition possible. :)
Emerald Dragon Translation WIP um 13:49:52 von kallez
Nightcrawler hat ein paar neue Bilder zu seiner Übersetzung zum Super Nintendo Spiel Emerald Dragon veröffentlicht.
Emerald Dragon Beta Testing
Here we are again with another update! Since the last update, all of the untranslated text including save game text, and ending text was translated and inserted. The Casino text was also dumped and translated, but I have yet to do the hacking work for the Casino games to handle English text. That certainly wasn’t worth holding up beta testing, so full beta testing began nearly three weeks ago.
I’d say we’re somewhere around 35% through beta testing. Beta testing has been going fairly smoothly for the most part. There have been a few significant issues reported, but otherwise reported issues have been minor ones such as text formatting issues, windows that needed expansion, and script errors. However, those issues have been enough to keep me busy.
At this point, I think I can definitely say I don’t think we’re going to make a Christmas release. I expect beta testing to last a few more weeks yet and there’s plenty of things left to do before a full public release. Everybody is working as quickly as possible, but as always, these things just take time and nothing will be rushed. I’d say a January release is probably more realistic right now. It will be worth the wait as the translation has come together nicely and I’m pretty happy with the way it has turned out.
If anybody has any artistic ability and wants to create an English title screen for the game, I will insert it into the final translation. Personally, I don’t have any artistic skills, so I can’t do it myself. If you’re interested, drop by the forum, or send me an e-mail.
With that said, I plan on updating again right around Christmas with the latest status of the project. See you all then!
BSNES ein Nintendo SNES Emulator für Windows wurde aktualisiert. Die Neuerungen sind:
I've recently fixed a bug in bsnes that I feel is serious enough to warrant a new release, even though little else has changed.
I attempted to build this release with MinGW, but ran into problems with profiling and JMA support, so this release was built with Visual C++ once agai...
Emerald Dragon Translation WIP um 06:35:04 von kallez
Nightcrawler hat ein paar neue Bilder zu seiner Übersetzung zum Super Nintendo Spiel Emerald Dragon veröffentlicht.
I last left off trying to better organize and rebuild the project work so far. I did just that. I redid some of the script engine hacking and took care of all the bugs that used to be there. The project was completely reorganized and is probably now my best organized project yet. Pat on the back to Nightcrawler for getting his act together!
After that, I tackled coding the inserter module for the latest generation of my personal hacking utility, which already contains a flexible dumping/insertion core and GUI shell interface to work with multiple projects. I was dreading and procrastinating this step due to the text storage of Emerald Dragon, however it turned out to be much less painful than I originally thought. I came up with a pointer relocation hack that had no observable side effects to simplify the process.
I completed the inserter and went to work inserting and testing the script. I’ve gone through and inserted about 20% so far and plan to hit 100% by the end of this coming weekend. Once I’m confident the entire script can be inserter with no issues, we’ll be good to start beta testing in this area.
In other news, I had finished all the non dialog hacking with my previously released patch. However, the latest changes made to the project has broken that work. So, I must go through and touch it up to conform to the new standards I put in place. It shouldn’t take too long, but it will delay the start of beta testing.
So, that pretty much sums it up. Things are coming along great and early game tests of the inserted script indicates a smaller number of issues, as opposed to Wozz, that will need to be looked at during beta testing. If all goes well, some rough first round beta testing by myself should be able to begin in a week or two. A full on beta test start will depend on how many obvious issues I come across during my rough run through.
However you look at it, the end of the Emerald Dragon project is in site. Keep checking back for additional information. I expect to have some mini updates in the forum soon.
Ootake ist ein auf PC2E basierender PC Engine Emulator für Windows und hat diese Neuerungen:
- The processing part related to "Joypad" and "Memory Base 128(Preservation
device put on the market in Japan)" has been improved. In "THE ATLAS",
"Super Mahjong Taikai", "Emerald Dragon", and "Linda Cube", etc. it came
to be able to save to "Memory Base 12...
Endlich...
nach entlichen WIPs und RCs nun die offizielle ZSNES v1.40. Den Download der Linux Version findet ihr in der entsprechenden Section. Hier die zahlreichen Neuerungen die ich jetzt einfach mal komplett liste:
DOS Only: * - Fixed cublic spline interpolation. It should actually save the option now! [pagefault]
* - Fixed other various DOS sound bugs. [Nach, pag...