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Donnerstag - 28.08.2008


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GlideHQ Update 11 um 21:48:18 von kallez
GlideHQ ist ein Grafik Plugin basierend auf Glide64 für N64 Emulatoren.
    New set of modifications by KoolSmoky
    Glide64: Fixes texture dumps for textures that are split internally in Glide64.
    GlideHQ: Refactor rice hires texture loading routines. Added "Test" to perform standalone tests with the GlideHQ module. The Linux build also seems to work OK.



Mittwoch - 23.04.2008


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Glide64 'Napalm' v1.0 um 19:35:48 von kallez
Glide64 ist ein Grafik Plugin basierend für N64 Emulatoren.
    The Glide64 Team proudly presents you the new release of our project – 'Napalm'!

    The project now consists of three parts. The main part – Glide64 graphics plugin – was changed a lot since the previous public release. It’s simply impossible to list all modifications. New version has tons of bugfixes and o...

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Samstag - 05.04.2008


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GlideHQ Update 7b um 11:32:57 von kallez
GlideHQ ist ein Grafik Plugin basierend auf Glide64 für N64 Emulatoren.
    Update 7
    - Optimizations in asm code (KoolSmoky)
    - AMD 3DNow support (KoolSmoky)
    Update 7b
    - fixes in SSE and 3dNow code (KoolSmoky)



Dienstag - 18.03.2008


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GlideHQ Update 6 um 17:17:10 von kallez
GlideHQ ist ein Grafik Plugin basierend auf Glide64 für N64 Emulatoren.
  • Various fixes.



Sonntag - 13.01.2008


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GlideHQ Update 5c um 14:40:13 von kallez
GlideHQ ist ein Grafik Plugin basierend auf Glide64 für N64 Emulatoren.
    Update 5.
    - Fixed various issues with enhanced textures
    - Fixed text issues with hires pack for Zelda MM
    WARNING: format of texture cache is changed. You must remove all files in pligincache folder before use of this version.
    Update 5b.
    - MarioKart works the same, as with Update 4....

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GlideHQ Update 4 um 22:30:37 von kallez
GlideHQ ist ein Grafik Plugin basierend auf Glide64 für N64 Emulatoren.
    - Fixed many problems with texture/palette CRC calculation. Almost all hires textures are loaded now.
    Note: GlideHQ does not support textures in jpeg format. If your hires pack has textures in jpeg, you must convert them all to png.
    - Fixed texrects alignment issue.
    Note: There is an issue...

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Montag - 22.10.2007


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GlideHQ v1.2 um 17:22:28 von kallez
GlideHQ ist ein Grafik Plugin basierend auf Glide64 für N64 Emulatoren.
    - Fixed crash in Zelda OOT
    - Fixed an issue with alpha channel of hires textures, which become apparent as a black boarder around texture. Added new option, related to this issue:
    Use alpha channel fully. When this option is off, 16bit rgba textures will be loaded using RiceVideo style – with ...

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GlideHQ v1.1 um 19:22:00 von kallez
GlideHQ ist ein Grafik Plugin basierend auf Glide64 für N64 Emulatoren.
    Hello everybody,

    The second major version of GlideHQ, the texture enhancements module for Glide64, is ready for public release. Project description, taken from GlideHQ readme file by KoolSmoky:

    "This is a realtime texture enhancer library with hi-resolution texture
    pack support f...

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GlideHQ v1.0 um 18:03:40 von kallez
GlideHQ ist ein Grafik Plugin basierend auf Glide64 für N64 Emulatoren.
    Hello everybody,

    The second major version of GlideHQ, the texture enhancements module for Glide64, is ready for public release. Project description, taken from GlideHQ readme file by KoolSmoky:

    "This is a realtime texture enhancer library with hi-resolution texture
    pack support f...

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Freitag - 20.07.2007


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GlideHQ v0.4 um 13:04:51 von kallez
GlideHQ ist ein Grafik Plugin basierend auf Glide64 für N64 Emulatoren.
    Edit: Posting GlideHQ_bin_04.zip and GlideHQ_src_04.zip. I've restricted memory cache to 128Mbytes. It will grow till it reaches 128mb and swap out old texture cache. The memory cache will be dumped to disk when you stop emulation and loaded when started. A "*.dat" file will be created for each game u...

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GlideHQ v0.3 um 10:37:04 von kallez
GlideHQ ist ein Grafik Plugin basierend auf Glide64 für N64 Emulatoren.
    Edit: Posting GideHQ_bin_03.zip and GideHQ_src_03.zip. Unzip GideHQ_bin_03.zip to the Plugin folder and you are set to go. I've added memory cache to cache filtered textures. Once a texture is filtered it will stay in the cache and be used until you exit emulation. For now only memory cache. In the Gl...

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GlideHQMud Build 13.07.2007 um 11:38:07 von kallez
mudlord hat eine modifizierte Version des Grafik Plugins GlideHQ freigegeben.
    Koolsmoky, I did the modifications to GlideHQ.

    I removed the offending code from TextureFilters.cpp, and filtering is tested to work fine with the code (I noticed a error in your makefile, which I also fixed). The code which was in there was all hi-res tex related, and so wasnt really n...

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GlideHQ v0.2 um 18:47:07 von kallez
GlideHQ ist ein Grafik Plugin basierend auf Glide64 für N64 Emulatoren.
    Hi everyone,
    Hope you enjoy the new filtering module that Gonetz and I have been working on. I really appreciate Gonetz for making this happen in his busy time. Please bear with us as we had sparse time to get everything in working order. The source code is there for you to play with. I know the c...

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