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Sonntag - 22.06.2008


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MEKA 0.73 WIP 20080619 um 14:53:24 von kallez
Zum Master System/GameGear/SG-1000/SC-3000 Emulator MEKA gibt es eine WIP Version zum download. Viel Spass beim Testen.
    - Localization:
    - Updated Dutch localization [Mark van Tilburg]
    - SC-3000:
    - Fixed the ;/+/RAD key not working on Sega Keyboard emulation under
    certain host keyboard/OS configuration. Thanks Jacko. [Omar]
    - Fixed ...

    » weiterlesen


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SMSPlus v1.3 Build 20.07.2007 um 22:18:11 von kallez
Eine neue Version des Sega Master System / GameGear Emulator für Nitendo Gamecube und Nintendo WII.
    [SMS]
    - added 3D Glasses faking: fix graphics in games requiring 3D Glasses
    - fixed VDP & Z80 SP registers initialization (usually done by BIOS): fixe games not working without BIOS (Ace of Aces, Shadow Dancer,...)
    - completed game database for specific configur...

    » weiterlesen



Dienstag - 08.05.2007


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Meka WIP Snapshot 08.05.2007 um 22:52:27 von kallez
Zum Master System/GameGear/SG-1000/SC-3000 Emulator MEKA gibt es eine WIP Version zum download. Viel Spass beim Testen. Danke an Emulation4Ever für die News.
    Great news: I finally took the time and fixed all leftover blitters problems that were introduced when switching to hi-color mode. Meaning that I should now be able to release an official 0.72 version! - It's not lac...

    » weiterlesen


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Meka WIP Snapshot 17.12.2006 um 19:48:25 von kallez
Zum Master System/GameGear/SG-1000/SC-3000 Emulator MEKA gibt es eine WIP Version zum download. Viel Spass beim Testen.
    Finally a build. I should feel ashamed for being that sluggish. Not many changes since last year, but we're back on track! (Uncle proppy, self-procclaimed Mac expert since his purchase of last week, is commited to provide us with a Mac port pretty soon.)...

    » weiterlesen



Donnerstag - 30.11.2006


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MEKA WIP um 15:18:06 von kallez
Zum Master System/GameGear/SG-1000/SC-3000 Emulator MEKA gibt es folgende WIP News.
    Don't worry I haven't disappeared, and MEKA is still in development. :) We have installed an official SMS Power Subversion (SVN) server and development moved there. Improvement in the Win32 project made it easier to compile MEKA with a precompiled Allegro package, so you developers have on...

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Mittwoch - 08.03.2006


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MekaX v1 um 20:41:07 von kallez
MekaX ist eine Portierung des Sega Master System / Game Gear / SG-1000 / SC-3000 / SF-7000 / MK3 Emulators Meka für die Xbox.
    Features:
  • Emulates Sega Master System/Game Gear/SG-1000/SC-3000/SF-7000/MK3
  • Excellent compatibility - ported from Meka
  • ZIP support
  • Loads of hardware/software filters and video options to tweak
  • Che...

    » weiterlesen


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MEKA 0.72 WIP 2005.12.03 um 02:10:17 von stephan
Im offiziellen Forum von MEKA wurde eine neue WIP Version freigegeben.

- GUI:
- Fixed bug with window closing button widget. [Omar]
- Fixed bug when quitting using the menu, configuration files were
not saved. (Omar)
- (Un*x) Fixed bug where menus would not clear themselves. (Omar)
(This was due to Allegro.h defining TRUE as -1 and a 1 value...

» weiterlesen


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MEKA 0.72 WIP 18.09.2005 & 19.09.2005 um 12:40:37 von Hammel
SSF informierte uns darüber, dass im SMS Power Forum eine neue MEKA WIP Version released wurde. Hier die Änderungen:
    Development:

    Debugger:
  • Added line history. Navigate history by pressing Up/Down.
    List or search in history using HISTORY (HI) command. [Omar]

  • Fixed various bugs: scrollbar display during theme switch,
    memory editor scrollbar crashing, etc.

    Sources/Project:
  • (Win32) Now linking to zlib.lib instead of zlibs.lib (name for standard
    static build of ZLIB).


In der WIP vom 19.09.05 gibt es noch diese Änderungen:
  • Added black & white border in tilemap viewer.
  • Added fadeout when quitting (only 32-bits mode supported).
  • Fixed source package (yesterday's one was broken).


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Meka WIP 26.08.2005 um 14:49:09 von Hammel
SSF informierte uns darüber, dass im SMS Power Forum eine neue MEKA WIP Version released wurde. Hier die Änderungen:
  • Switching everything to hi-color mode, getting rid of paletted
    video mode. blah blah blah... WIP FIXME
    [Omar]
  • GUI
    • KeyPad enter now works on input boxes. [Omar]
    • Reworked theme (skin) system from stratch: [Omar...

      » weiterlesen


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MEKA v0.71 um 09:37:24 von McDuck
Nach der Wip gibts jetzt die offiziele 0.71 Version.

  • Now that MEKA is open-source, welcoming other developpers!
    - New contributor: Robert Raper (DjRobX)
    - New contributor: Maxim Stephin (MaxSt)
    Names between brackets refers to the person(s) involved in a change.
  • Blitter/Video:
  • Added triple buffering support on fullscreen blitters. [DjRo...

    » weiterlesen



Freitag - 24.06.2005


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MEKA 24.06.2005 um 12:16:33 von Hammel
Die neuste MEKA WIP Version beinhaltet diese Neuerungen:
  • Now that MEKA is open-source, welcoming other developpers!
  • New contributor: Robert Raper (DjRobX)
  • New contributor: Maxim Stephin (MaxSt)
    Names between brackets refers to the person(s) involved in a change.
  • Blitter/Video:
    • Added triple buffering support on fullscreen bli...

      » weiterlesen


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MEKA WIP 02.05.05 um 02:06:13 von winfy
Es gibt eine neue WIP Version des Multisystem Emulators MEKA für Windows/DOS.
Was neu ist könnt ihr hier nachlesen!

  • GUI:
    • Fixed text input widget insert mode, could not insert any character,and it broke memory editor (bug added in a 0.71 WIP)

  • Development:
    • Fixed replacement of 8-bit CPU registers variables (low and high nibbles were inverted) [contributed by Proppy]
    • Fixed display of CPU flags (only bit 0 was properly interpreted, because of a typo). Added display of undocumented flags bits 3 and 5 (partially emulated).
    • Made it that debugger log to file is immediately flushed. This allows reading the log file in live while the debugger is running.
    • Added REGS (R) command to dump Z80 registers to the log console.
    • Added display of weither CPU is running or not.
    • Fixed behavior of step/step over/continue when executing while being located on a breakpoint. Fixed behavior of step over an infinite loop.

  • Fixed loading of corrupted or incorrectly sized ROM images that would sometimes made the engine crash.

  • Sources
    • (Linux) Updated Makefile and some sources tidbits for proper compilation (thanks Proppy, Belegdol).
    • (Linux,DOS) Object directories are now created automatically.
    • (Linux,DOS) Removed "smscheck" tool from project. Has nothing to do with MEKA.
    • (Win32) Make it that build date/time stamp in build.c is updated when rebuilding the solution. Removed buildupd.exe executable from sources.
    • (DOS) I'm stopping to maintain the MS-DOS port. A maintener is welcome.

Danke an emufanatics.com für die NEWS!<


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MEKA WIP 18.04.05 um 01:45:14 von Hammel
Und schon wieder ein WIP Update von MEKA. Hier die Änderungen:
  • Fixed input box widget missing keys on skipped frames.
    This made key inputs very annoying on certain configuration, and
    especially with 3-D glasses auto-frame-skipping enabled.
  • Fixed MEKA.MSG parsing bug (introduced in WIP 20050413).
  • Palette viewer now shows color entry data while hovering...

    » weiterlesen


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MEKA WIP 17.04.05 um 17:03:21 von Hammel
So, es gibt mal wieder eine neue MEKA WIP Version mit diesen Veränderungen:
  • Fixed a problem losing focus while dragging GUI windows with certain
    kind of widgets (happened on tile viewer & memory editor, among other).
  • Development:
    • Added symbol loading in No$Gmb format, as generated by the WLA-DX
      linker (-s parameter). Read DEBUGGER.TXT for more...

      » weiterlesen


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MEKA 0.71 WIP 13-04-2005 um 00:18:08 von winfy
Es gibt eine neue WIP Version des Multisystem Emulators MEKA für Windows/DOS.

  • [WIN] Added a "setup.bat" command file to run the interactive setup. Seems like few people were aware of this feature.

  • [WIN] The interactive setup now offers to enable/disable the debugger, so you don't have to manually enable it.

  • [WIN] Updated Allegro library from WIP 4....

    » weiterlesen



Montag - 04.04.2005


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MEKA v0.70 um 12:19:16 von Hammel
Der Multisystem Emulator MEKA wurde mal wieder aktualisiert. Außer das er nun Open Source ist, gibt es noch diese Neuerungen:
    - Released source code.
    Added SOURCES.TXT file with some information for programmers.
    - Registration key is a thing of the past. It never served a real purpose
    other than identifying donators. All donators are publicly listed at:
    ...

    » weiterlesen


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MEKA WIP 12.03.05 um 09:52:09 von Hammel
MEKA ist ein Emulator für diverse Sega 8 Bit Systeme, ColecoVision und Othello Multivision. Die neuste WIP Version hat diese Neuerungen:
  • In SMS mode, fixed color filling when VDP rendering is disabled.
    Previously disabled parts where filled with black, instead of the current
    border color. No commercial game exhibited the problem. Chris Cowell's
    port of Ale...

    » weiterlesen


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MEKA v0.70 WIP um 02:33:17 von Hammel

Die aktuelle WIP Version von MEKA bietet diese Änderungen:
  • ROM edition in the memory viewer was not taken into account without
    a hard reset in region 0x0400-0x3FFF. Fixed.
  • Fixed savestate saving/loading which didn't restore scanline number
    properly, affecting debugging using those features.
  • Instruction flow disassembly now attempt to display ...

    » weiterlesen


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Mekanix v0.69b um 02:30:34 von Hammel
Der auf MEKA basierende Emulator für Linux wurde mit diesen Neuerungen aktualisiert:
  • [DOS/UN*X] Fixed ZIP file support which was accidently disabled
    in version 0.69.
  • Improved auto frame-skipper precision by a minor amount.
    (on another hand, it still manage to skip frames badly).
  • Disabled keys 0 to 9 to set a save state slot directly.
    Those c...

    » weiterlesen


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Meka v0.69b um 15:23:54 von Hammel
Der Game Gear und Master System Emulator MEKA wurde mit diesen Neuerungen aktualisiert:
  • - [DOS/UN*X] Fixed ZIP file support which was accidently disabled in version 0.69.
  • Improved auto frame-skipper precision by a minor amount.
  • Disabled keys 0 to 9 to set a save state slot directly. Those conflicted with some existing and future features. Hope that noone will be an...

    » weiterlesen



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