Der Dreamcast Emulator nullDC ist in einer neuen beta Version erschienen.
# Old chanka aica code restored
# Elsemi code moved to ElsemiAICA,replaced all chanka code with nullAICA parts & fixed the timing bugs.
# nullPVR requires sm2.0 or fallbacks Fixed Function
# Relaxed the debug check on invalid loops (fixes nullAICA crashes on DOA2LE, possibly elsewere too...
Der Dreamcast Emulator nullDC ist in einer beta Version erschienen.
nullDC BETA 1.5 Codename "Get The F**k Out" Notes
The nullDC "Team" saw the light and brings you BETA 1.5 NOW.
Changes Since BETA 1:
Too many to list. Try it and find out. :)
# New Features: Hz Selection Support for PAL Games Added. (nullPVR/Chanka PVR)
# nullPVR does not require Shaders to work anymore. (Be aware that emulation speed will be lower when using nullPVR if a card does not support Vertex Shaders. Some cards will also have serious graphical issues.)
# nullAICA can mute CDDA...
Maximus Arcade v2.10 Beta 2 um 06:10:21 von kallez
Vom (Shareware) multi Frontend (u.a. für MAME, Daphne, PSX) wurde eine neue beta freigegeben.
- Right-mouse click accessible menu for exiting game/emulator/frontend available on black screen after launching game
- Support for Future Pinball 1.6 emulator
- Support for Raine 0.50.5 emulator
- Support for Sega Model 2 emulator
- Support for NullDC emulator (S...
Since the NG emulation scene is a bit slow on news right now, I bugged drk||Razi to find out some new details on one of the hottest dreamcast emulator out there right now, nullDC. A new version with some nice changes is on it's way, so we'll take a quick preview on the things to come.
First off, let's take a quick look at some of the features and fixes included in this upcoming version:
* Hz Selection Support for PAL Games Added. (nullPVR/Chanka PVR)
* Mouse & Keyboard emulation added.
* Image Reader can patch GD-Rom region at runtime, to allow .gdi images from all regions to boot.
* Image Reader can swap CD/GD-ROMs.
* nullDC can now set the DC's region (JAP/EUR/USA), broadcast type (NTSC/PAL/PAL_M/PAL_N) and cable type (VGA/TV(RGB)/TV(VBS)).
* Speed optimizations.
* New Maple (Input) plugin with Gamepad support.
* Fixes for the following games: Resident Evil: Code Veronica, Dino Crisis, Timestalkers, Dead or Alive 2 (LE), Virtua Fighter 3, Fighting Vipers, Sonic Adventure, Sonic Shuffle and many others ...
As you can see, the developers have spent quite some time into developing some cool things - you can find a full list with all changes over in this thread over at Emuforums. Here are some screenshots (thanks CK) which show the great progress:
Now the usual question is - when can you expect a new release? The good news is that, even though no date has been set yet, the release is pretty close (we're talking about weeks, not months any more) - we'll of course keep you updated here on NGEmu should there be any news on this!
Die PCSX2 Homepage wurde mit folgenden News aktualisiert:
GiGaHeRz did it!! *hic* *wobble*...erm, oh I'd best explain I suppose!
DEV9 is a section of the PS2 which handles a variety of things; HDD, USB and ethernet. GiGaHeRz has been working on one aspect of DEV9, ethernet!
PCSX2 now supports PS2 ethernet, so what does that mean? ONLINE PLAY BABY. On August 30th 2007 GiGaHeRz successfully logged on to the official Capcom Monster Hunter servers and entered a town, briefly after his success I to logged in and joined him!
Subsequently most of the betatesting and development team have logged onto Monster Hunter, interacted with people playing on their real PS2's and even gone questing with each other; including other Monster Hunter players.
This is a significant moment for PCSX2, as we are perhaps one of the first emulation projects to ever let the emulator user connect to a real live official server and play their game online. The only other project we are aware of; that has even come close to this feat would be nullDC (a Dreamcast emulator for Windows).
Testing is ongoing with a variety of online games, and the lack of USB keyboard and mouse support (hopefully to be resolved soon), means PAD typing messages is the only way to communicate online.
This advance towards emulating some of the more "unique" features of the PS2 has once again put into sharp focus the need for you to dump your own BIOS. The specifics I won't detail here, however those of you downloading your BIOS will suffer the consequences.
We shall let you know of further progress with any games we get to go online, but Monster Hunter is a fantastic example of how well PS2 emulation can work, average framerates of 50-70 FPS, with lows of 35 in intense moments. Monster Hunter is utterly stable, I myself have been playing it for some time only noticing minor visual issues on rare occasions.
So here for your pleasure is a video of us just saying hello, and 80 (both general and online) screenshots!...now if you don't mind, we've got alcohol to consume *hic*
Work on nullDC (A Dreamcast emulator for Windows) has been steadily progressing recently.
Modifier Volumes (modvols) have been implemented, giving many games shadows which where originally missing. Notable games effected include Dead or Alive 2 (LE), Crazy Taxi, Soul Calibur and Sonic Adventure 2, yes folks, King Boom Boo now shows up when he's a shadow!
Clipping has been worked on to, Ikaruga now has its borders, Sonic Adventure 2's split screen mode now works correctly (along with many other split screen games), Dynamite Cop's portaits screen displays the background, rather than a mess of portraits and Soul Calibur's VS screens now behave correctly.
Last but not least, Render to Texture (rtt) has had some work done to it! Silent Scope now displays cross hairs whilst playing, Crazy taxi's pause menu is no longer just a black screen, and various effects used in Dead or Alive 2 (LE) are now rendered!
Please note this is still on going WIP, and none of the above features are complete yet.
Nach langer Zeit wurde nun auch die Linux Version des Playstation 2 Emulators PCSX2 aktualisiert worden.
The Penguin Returns - 0.9.3 Linux Release
Well linux users, we promised we'd have you back and here is the living breathing proof!
Along with this release you have a couple of new plugins exclusively!
ZeroPAD - New pad plugin based off Twinpad, PADWinkeyb and SSSPSX Pad.
ZeroGS OGL - An OpenGL conversion of ZeroGS. No more GSSoft for you Wink
You also have available a 32bit and 64bit build for your pleasure, we do spoil you sometimes! Take note the 64bit version is far from finished!
The next release will be much quicker than the current implimentation... head over to the download section to grab it.
WINDOWS USERS:- I have some bad news for you, there will be no 0.9.3 for windows, BUT Before you go crying to mummy that weve been picking on you, you will see 0.9.4 very soon, we have some 64bit bugs in windows to sort out, along with some excellent fixes for games such as Grand Theft Auto - San Andreas so it will be worth the wait.
As a consolation, if you are in to Dreamcast emulation, the long awaited nullDC has just been released, you can grab it here
Just to excite you a little more, here are a few shots ive taken with some of the new fixes for 0.9.4. Enjoy
drkIIRaziel hat ein paar Video's vom Dreamcast Emulator nullDC im laufenden Betrieb gepostet die den Emulator mit folgenden Spielen zeigt. Diese wären Dave Mirra Freestyle BMX, Head Hunter, 102 Dalmatians, Gauntlet Legends & Grandia 2.
nullDC has some quite impressive progress these days. After the recent changes and additions more games start to become playable. CDDA support was implemented so games with audio tracks now have music. nullDC also run Virtua Cop 2, its first Windows CE game (Tomb Raider Legend was booting before, but it wasn't playable). Some sound and GD-ROM changes also made Bangai-O playable.
Here are some screenshots of Bangai-O, Half Life and Virtua Cop running in the latest (unreleased) nullDC BETA.
Vom Dreamcast Emulator nullDC gibt es folgende WIP News.
October 11th - nullDC progress & more
After some recent fixes on the mmu and exeption handling code , some WinCE samples finaly work :).Wild metal shows the intro video ("Rockstar" one).No wince game goes ingame as of now , but that wont take long :)
We also need a site for nullDC , and emudev.com.Anyone interested come on #emudev/#nullDC on efnet.
Bobbi von NGEmu hat ein update zum Dreamcast emulator, nullDC gepost.
Some of you might still remember this announcement from early this year talking about a new dreamcast emulator called nullDC. Now, half a year later, we're happy to bring you a status update on this emulator today with some screenshots showing the great progress which has been made.
But let's start with some real facts directly from the authors this time: The authors are ZeZu, known from the never released Icarus project, and drk||Raziel. The emu, unlike mentioned in some other news posts, will not be open source. It uses plugins for emulating video / sound / input and gdrom functionality, so other authors will be able to contribute to the project easily.
During the development, the authors decided to set compatibility above speed. This resulted in a nice compatibility, but requires better hardware to emulate the games at full speed (an Athlon64 3000+ with a GeForce 6600 produces great results). As you can see on the screenshots, games such as Dead or Alive 2LE and Toy Commander are already playable and compatibility becomes better every day.
Watch this space for further informations on this emulator. A release date hasn't been set but shouldn't be too far away any more; don't ask for a specific date please.