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Samstag - 01.11.2008


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Ootake v1.58 um 08:34:46 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - The timing of the raster interrupt processing was brought close to the
    movement of a real machine. At Ootake-v1.57, in "Dungeon Explorer", the
    problem that the status display had shaken was corrected.
    - In "Uchuu Senkan Yamato" and "Brandish", the ...

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Mittwoch - 20.08.2008


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Ootake v1.55 um 20:16:33 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - In "Tengai Makyou - Fuuun Kabuki Den", the problem that ADPCM voice became
    interrupted occasionally (generated from v1.49, processing that plays
    ADPCM) was corrected.
    - The speed and timing were brought close to a real machine more. In "21emon
    ...

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Donnerstag - 31.07.2008


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Ootake v1.54 um 00:39:14 von Hammel
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
  • "Auto Check Set Resume" menu was added to "File" menu. If the check is put
    there, when each game is started, the resume-function("File->Set Resume"
    menu) becomes effective automatically.
  • The speed and timing were brought close to a real machine...

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Ootake v1.50 um 12:39:25 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    + Please let me do a little an important talk for the game field. It is
    continuation of the story (Input Delay(Lag) problem) written last time.
    + The delay influences people who do not feel the delay, too. Even if you
    cannot feel the delay, the diffi...

    » weiterlesen


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Ootake v1.49 um 09:39:57 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    + This will be an important talk for the future of "PC Engine(TG16)"
    emulator. Please read though it is my not good English Language.
    + "Ootake" is not satisfied with "the game was able to be started".
    "The game can enjoy even ending" is a target. T...

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Freitag - 02.05.2008


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Ootake v1.48 um 11:40:53 von Hammel
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
  • v1.47 had a miserable bug. The bug of the CPU(HuC6280) emulation (In
    "Motoroader", the screen display falls into disorder, etc.) was corrected.


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Ootake v1.47 um 19:20:52 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - CPU(HuC6280) processing part was sped up. I think that processing
    lightened in some measure of a personal computer environment so not fast.
    - The repetition processing of the CD-DA sound was brought close to a real
    machine. In the visual scene of "...

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Montag - 21.04.2008


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Ootake v1.45 um 19:03:45 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - "Use Black Belt when Hide Overscan" menu was added to "Setting->Screen"
    menu. If this check is put, the size of Ootake-window can be maintained
    when the over scanning area is concealed ("F11" key or "Screen->Show
    Overscan Area" menu).
    * A...

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Sonntag - 13.04.2008


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Ootake v1.44 um 09:18:42 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - Processing that decided the vertical display beginning position was
    brought close to a real machine. In "Strider Hiryu", the problem that the
    high-score display in the top of the screen is lacked was solved.
    - "Overscan Height 6dot" menu was added ...

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Ootake v1.43 um 00:02:07 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - "Screen->Show Overscan Area" menu was added. When the check is put on this
    menu, over scanning area (part not seen in edge usual TV of the
    cathode-ray tube almost) is displayed. I think that the person who was
    handling the monitor where the over ...

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Dienstag - 01.04.2008


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Ootake v1.42 um 13:08:47 von Hammel
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
  • Some overall processing speeds were sped up (The optimization option of
    the development compiler was changed). Especially, processing might have
    lightened in some measure on the personal computer environment with a not
    high spec.
  • It co...

    » weiterlesen


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Ootake v1.41 um 17:35:41 von Hammel
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - The image quality (color tone) has been elaborately adjusted. If a fast
    personal computer environment is used, it is possible to set it to a sharp
    image quality by "Screen->Screen" menu, too.
    - "Briteness" menu was added to "Screen" menu. Use it...

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Ootake v1.40 um 06:51:29 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - The noise of the sampling voice of the wave memory sound reduced. As a
    result, the tone quality has been improved.
    - The ADPCM sound processing was brought close to a real machine.
    - The processing speed and timing were elaborately brought close to a...

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Ootake v1.39 um 18:19:15 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - The resolution of the PSG sound (wave memory sound) has been improved. As
    a result, the tone has approached a real machine. On the other hand,
    processing is a little heavy. If a personal computer environment not
    fast is used, select "Volume"->"Li...

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Ootake v1.38 um 18:25:32 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
  • The access processing to the ADPCM memory was modeled on a real machine. "Tengai Makyou - ZIRIA" came to operate. In "Kagami no Kuni no Legend", Nori-P came to talk when the name was input.
  • The timing of the CD-DA sound processing was elaborately brought clo...

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Ootake v1.37 um 06:56:06 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - The volume balance of ADPCM voice was elaborately brought close to a real
    machine.
    - The interrupt processing of the CD-ROM access was modeled on a real
    machine.
    - In "Neo Nectaris" and "Macross - Eien no Love Song", the saving to
    bac...

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Ootake v1.36 um 18:25:56 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - In the battle scene of "Tengai Makyou II", etc. when it passed time, the
    bug that the CDDA music was played (repeat play bug. generated from v1.32)
    was corrected.
    - When using Ootake with "Windows 98/Me", after it had returned from
    full-scr...

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Ootake v1.35 um 21:29:27 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - The function to convert a "bad 3Mbit Rom-image file (over dumped with
    specific dump machine)" was added.
    * Operating a "bad Rom-image file" troubles other PCE/TG16 emulators.
    The converted "just proper" image file can be used with
    [a ...

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Ootake v1.34 um 14:25:56 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - "Window TopMost" menu was added to "Screen" menu.
    - The access processing of CD-ROM was brought close to the movement of a
    real machine. The problem that "L-Dis" did not operate (generated from
    v1.32) was solved.
    - In "Momotarou Katsugeki", w...

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Ootake v1.33 um 22:24:54 von kallez
Ootake ist ein PC Engine, SuperGrafx und TurboGrafx 16 Emulator für Windows und hat diese Neuerungen:
    - The play processing of ADPCM sound source has been improved. In the visual
    scene of "Lodoss Tou Senki", the problem that the voice became interrupted
    on the way occasionally was solved.
    - The access processing of CD-ROM was brought close to the mov...

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