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Sonntag - 31.08.2008


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Neko Project II v0.82 Build 30.08.2008 um 09:39:58 von kallez
Neko Project II ist ein NEC PC-9801 Emulator für Sega Dreamcast.
    * still based on 0.82 code
    * auto save added
    * crash bug fixed


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GameKnight v0.31 Beta um 12:39:43 von kallez
GameKnight ist ein Nintendo GameBoy und GameBoy Color Emulator für Windows. Die Neuerungen sind:
    For the 0.31 release all project files have been converted to SharpDevelop 3.0. They use the C# 3.0 compiler and you will need .NET 3.5 to compile. The projects still target .NET 2.0 so users with pre-WinXP can still run the emulator.



Freitag - 01.08.2008


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GameKnight v0.3 Beta um 12:56:02 von kallez
GameKnight ist ein Nintendo GameBoy und GameBoy Color Emulator für Windows. Die Neuerungen sind:
    For the 0.3 release the project as been further split up and all platform specific code(like System.Drawing) have been removed from the emulation code. It is also now up to the interface to load and save files, this allows the author to use a file system they prefer. Save states have been removed and should be reimplemented in next update. The drawing code has been optimized and there is now a frame-skipping option to help people creating ports on slower systems.

Danke an aep-emu.de für die News.


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Project 64 alive again um 09:10:51 von AEnEmY
Beim N64 Emu Project64 tut sich nach gut einem Jahr wieder etwas, am Projekt wird wieder gearbeitet und die Donation Page ist wieder offen!
Zitat von Zilmar:
"The project has been on hiatus for a little bit, well probably about a year! With the payments, I have found another company to try. I have re-enabled the donation page to see how they work out. The account creation process is not...

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Dienstag - 22.07.2008


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Dolphin SVN r58 um 21:20:57 von Nemu
Beim GameCube-Emulator Dolphin gibts es folgende Änderungen :

    r58
    fixed compiling for windows... Please remove the SDL stuff from this plugin. Port njoy to linux (write your own GUI or disable the GUI)

    r57
    nJoy: Shoulder button fixed, I forgot to set a value for the pressure. Currently it set at max (0xFF)

    r56
    nJoy: small fix...

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GameEx 9.40 um 20:27:19 von aenemy
Vom HTPC- Frontend GameEx ist gleich ein ganzes Bündel an neuen Versionen erschienen, die aktuellste Fassung 9.40 enthält folgende Verbesserungen und Features:

* Database naming format matching is now automatic

* Includes Ben Baker's (AKA Headkaze) latest LCD/LED Plugin now featuring support for Ultimarcs latest product, the U-HID
* Initial support for the new ...

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Mittwoch - 11.06.2008


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Release von Dual Orb 2 Version 1.5 um 20:05:36 von Nemu
Nightcrawler's Translation Corporation hat einen neuen Patch für das SNES Rollenspiel "Dual Orb 2" freigegeben.

    Out of the blue comes a polished up and improved Dual Orb 2 Patch! Interesting little story here. After listening to byuu parade around Dual Orb 2 for years as an example of a translation patch not working properly on the SNES with the Yes/No bug, I decided...

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Glide64 'Napalm' v1.0 um 19:35:48 von kallez
Glide64 ist ein Grafik Plugin basierend für N64 Emulatoren.
    The Glide64 Team proudly presents you the new release of our project – 'Napalm'!

    The project now consists of three parts. The main part – Glide64 graphics plugin – was changed a lot since the previous public release. It’s simply impossible to list all modifications. New version has tons of bugfixes and o...

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Donnerstag - 03.04.2008


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PSPKVM v0.3.0 um 10:03:01 von kallez
Der J2ME Emulator für die PSP ist in einer neunen Version erschienen mit diesen Neuerungen.
    Change log
    # -------------------------------- Merge the source codes from 2 original project: pspkvm 0.1.0a and pspME 0.2.1 . Please see Features below for details.

    --------------------------------
    General information
    --------------------------------
    This s...

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Montag - 31.03.2008


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NES.app v2.1.0 um 12:52:04 von kallez
NES.app ist ein auf InfoNES basierender Nintendo NES emulator für IPhone.
    2.1.0 [jonz] Many bugfixes, added build support for firmware 1.2/2.0
    See README for full instructions
    Added XCode project for iPhoneOS (Beta 2 SDK) build
    Added bi-directional hot corners (up-left, up-right, etc)
    Press as...

    » weiterlesen


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Neko Project II v0.82 um 11:56:50 von kallez
Neko Project II ist ein NEC PC-9801 Emulator für Sega Dreamcast.


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Stella v2.5 um 07:25:14 von kallez
Stella ist ein Atari 2600 Emulator für Windows, Linux, MacOS und GP2x. Die Neuerungen sind:
    * Added RomInfo widget to the ROM launcher, which shows properties
    information and a snapshot of the currently selected ROM. Updated the UI
    and added '-romviewer' commandline argument to activate this setting.
    Note that the ROM launcher will have to be size...

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QMamecat v0.2b1 um 08:02:35 von kallez
QMC2 ist ein Linux Frontend für XMAME und SDLMAME.
    * fix: replace "~" with "$HOME" in path options when exporting ini's or checking ROMs
    * fix: corrected removal of entries in emulator control
    * imp: build: replaced make option MAME with EMULATOR (to prepare for multi-emulator support)
    * imp: SDLMAME options-template updated to 0.124a, cleaned...

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Dragon Quest Monsters - Caravan Heart v1.0 Translation um 06:30:16 von kallez
KaioShin hat die Englischübersetzung zum Gameboy Advance Spiel Dragon Quest Monsters - Caravan Heart fertiggestellt.
    After 2 years of dedicated work, we’re proud to present the complete English translation of Dragon Quest Monsters: Caravan Heart.

    I’d like to thank everyone on the team and everyone who contributed over the years for their support. I’d also like to thank all of the fans who left encouraging comments for us and who believed in this project until the end.

    Please read the release notes bundled with the patch. They don’t just contain ‘boring’ technical information but also lots of background information about the game and the translation as well as some notes from our translator.



Danke an Romhacking.net für die News.


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React OS 0.3.4 um 22:03:41 von kallez
ReactOS ist eine komplette Neu-Implementierung eines Microsoft Windows kompatiblen Betriebssystems welches das Ziel hat eine vollständige Binär-Kompatiblität für Anwendungen als auch für Treiber von NT- und XP- Betriebssystemen zu erreichen.
    We are pleased to announce the release of the next version of ReactOS in the 0.3 series. This is a culmination of the last 3 months ...

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Samstag - 29.12.2007


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Makaron WIP um 07:21:03 von kallez
Zum Sega Dreamcast Emulator Makaron gibt es folgende WIP News.
    Wonders never cease

    You folks noticing anyting of interest on the pictures below? :)



    This will so not fit into PS 1.4 though. And yes, "Deep Figher" and "Cosmic Smash" show graphics now - I've fixed TA registering process. It should be good up to 8 continuations of any list.

    In other news: "Project Justice" has BGM now - although not exactly on every run (I hate timing-related bugs). "Giga Wing 2" shows intro movie, and has more sound as well. All this thanks to FPU fixes on SH4 part - FTRC mostly.

    I could release T9/1 as a quick fix to T9 in few days... It would include the new AICA code, but probably not fog support. That's kinda stopgap right now.

    Become my Soul Reaver

    I found few bugs in T9, here's quick summary:
    - T9 actually reports itself as Test 8/3, my bad. The EXE file info should be correct though.
    - Due to small changes in SH4 recompiler it may now trip on illegal opcodes, including ones that real hardware would ignore (like 0x0000 in delay slot). That breaks "Tokyo Highway Battle 2" and some "backups". I've already fixed that.
    - "Street Fighter Alpha 3" freezes when entering attract mode. Cause yet unknown.
    - SH4 fast interpreter is very slow, I was testing something and forgot to undo the changes. And there's a key that will break it even further if pressed :) Fixed.
    - ARM7 was set to normal interpreter rather then fast one and this will add a bit to CPU usage. Fixed. Actually, I've finally completed the ARM recompiler - not very sophisticated but it is somewhat faster. And is default now.

    Somehow - thanks to the free time perhaps - I was also able to come up with several improvements to the AICA module. I got more things done in past 2 days that in last 3 months... Anyway:
    - There are two types of ADPCM streams on DC, and both can be looped even if only one is supposed to be used that way. But that didn't stop people from trying... Long story short, background music in Soul Reaver sounds fine now. Also, ADPCM samples don't like simple linear interpolation it seems so I've removed it. Trust me, it's better this way.
    - I've implemented the Amplitude Envelope Generator (AEG in short). There's very little information on how it works, not to mention several special cases that I found got me scratching my head for a while. It has to be recalculated per-sample, though on the bright side I've designed it to use integer math only. Makes "Gundam Side Story 0079" and "Gun Bird 2" BGM nicer.

    I think I could now try to add FEG and LFO too, but before I do I might need to redesign the module so it's more clear what's happening and where. In other words: it will take time.


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Scummvm v0.11.0svn um 19:31:39 von kallez
Carcharius hat eine neue Version des Adventure Simulators ScummVM für die XBox freigegeben.
    Hi guys,

    I've just released a beta of my port of ScummVM. This one is based off of the current ScummVM subversion tree (0.11.0svn).

    This isn't an update of my previous port, it's a complete 'do over' (as an american might say). Some (xbox specific) things are in t...

    » weiterlesen


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EmuLoader v5.1.8 um 06:26:43 von kallez
EmuLoader ist ein multi Arcade Frontend für Windows und wurde hiermit aktualisiert:
    Fixed
    When disabling left panel, main tool bar filters were not being applied again
    Hidden games stay hidden when left panel and hidden games features are enabled at the same time
    Open/close button for root nodes in left panel disappearing when starting front-end with left pane...

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Kega Fusion Plugins um 19:52:30 von kallez
mudlord hat 6 neue Filter für den Sega SG1000, SC3000, Master System, Game Gear, Genesis/Megadrive, SegaCD/MegaCD und 32X Emulator freigegeben.
    I have written 6 new filter plugins for Kega Fusion, and also for my pet emulator project that I am working on.

    The filters use Nitsuja's HqxxS comparison algorithm which is used in Snes9X. I, though, made some mods to al...

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dolqube's Gcube v0.5 beta um 13:22:54 von kallez
dolqube hat eine neue Version des Nintendo Gamecube Emulators gCube freigegeben welche auf den quellcode von Monk basiert.
    Hi all here is the last version of gcube I was working on. Its about six months old so dont expect wonderful results.
    I moved on to my own gamecube emulator project after this build.

    Monk added compatibility for dev-cpp.
    Maby now it h...

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