Richard F. Bannister Emulatoren Update um 09:42:27 von kallez
Richard F. Bannister hat 3 seiner Emulatoren aktualisiert. Diese wären:
SMS Plus v1.3.2
* (BSNES) Fixed an unfortunate bug in the previous release that caused sound to go badly off kilter after about fifteen minutes of play.
* (Enhancer) Tweaked the behaviour of the Prioritise speed over smoothness opti...
Richard Bannister hat eine neue Version des Super Nintendo Emulators bsnes für MacOS freigegeben.
BSNES has been updated to v0.2.8, bringing it in sync with the core version for the first time in a little over two years. This brings many improvements to emulation, albeit with a performance penalty. I've gained most of the lost performance back due to aggressive optimizati...
R. Belmont arbeitet an einer Windows und Linux Version von Richard Bannister's Virtual Boy Emulator ViBE.
For years, the world’s best emulator for Nintendo’s ill-fated Virtual Boy system has been ViBE, by Gil Pedersen and Richard Bannister. It supports full sound, full graphics (including red/blue 3d glasses mode), and all the hardware tricks the dozen or so known commercial games for the thing could pull. But as you might suppose from those two gentlemen being behind it, it’s been Mac-only. Until now. I’m happy to announce that versions for Linux (x86, x86-64, and PowerPC) and Windows (32-bit) are cooking, and starting to bubble.
Oh, and for all you long-suffering folks waiting for Linux NEStopia, it’s almost ready, complete with the latest 1.36 core. I don’t give release dates, but barring any major catastrophe don’t leave your house this weekend ;-)
Richard Bannister hat eine neue Version des Multi Arcade Game und Pinball Sound Emulator M1 für MACOS freigegeben.
M1 has been updated, for the first time in eighteen months, to v0.7.7u4.
Aside from being up to date with the latest PC core, the Mac-specific code has seen a total rewrite. This is most visible in the new interface, which is pretty similar to Audio Overload. However, the source code is also much cleaner now and very easy to maintain, meaning that it will be released as open source as soon as R. Belmont decides to take that road with the core.
Der Multi Arcade Emulator MAME wurde nun auf die Version 0.112 aktualisiert. Dies sind die Neuerungen:
Happy 10th Anniversary! Today's release marks 10 years since the original release of 0.1. After 10 years, hundreds of developers, thousands of games, and tens of thousands (if not more) of hours of hard work, MAME development is still going strong. Thanks to everyone
Nach etlichen WIP Versionen wurde der Super Nintendo Emulator ZSNES für DOS, Linux und Windows wieder aktualisiert. Hier die News:
For this release we spent much time rewriting, porting, improving many internal subsystems. ZSNES is a program with over 200,000 lines of source code and in this release, over 25% of that has been modified. A...
QuickNES ist ein NES Emulator für Mac OS X. Die Neuerungen sind:
The most notable additions are a keyboard layout window and much better online help. I've sent the source code to Richard Bannister and hopefully we'll have an Intel-native build soon. I'm making great progress developing full-screen and generally larger window sizes for a future release, using OpenGL graphi...
Richard Goodwin's PearPC Nightly Builds 12.20.05 um 03:39:41 von stephan
Auch die optimierten und experimentellen Builds von PearPC auf der Richard Goodwin Homepage wurden nach längerer zeit wieder aktualisiert.
PearPC ist in der Lage einen kompletten PowerPC G4(MacOs X) auf einem x86 Pc zu emulieren.
- CPU: stfiwx implemented
- config: "ppc_start_fullscreen" for starting in fullscreen mode
- POSIX: a...
Die Homepage des SNES Emulator bsnes wurde mit einem Statusupdate über die letzten und kommenden Änderungen aktualisiert.
Thanks to ideas and help from kode54, GIGO, and Richard Bannister, I finally added speed regulation to bsnes. It synchronizes via sound, as I feel one lost frame of audio is far more noticeable than one lost frame of video every 10 seconds or so (the former would cause a loud popping noise each time). I took everything I could think of into account, as well. It adjusts the regulation based on NTSC (32khz / 60 samples/frame) or PAL (32khz / 50 samples / frame), clears the sound buffer whenever a modal event occurs (such as entering the menubar), etc.
I also (finally) fixed a longstanding issue where pressing enter to select a menu option would cause the keypress to go through to the emulator, causing an unwanted keypress to occur in-game.
I don't plan on supporting vsync in windowed mode, as the video would be extremely choppy unless the desktop were ran at 50/60hz, which I can't imagine anyone sane doing, at least on a CRT. For fullscreen, I plan on setting the refresh rate to 60hz and then using triple buffering, and dropping the occasional extra frame when needed (as the SNES does not run at exactly 60fps). This should allow fluid audio and video output at nearly the exact speed of a true SNES. No idea what I want to do about PAL, yet.
I'm putting off the vsync code until the next version, as well as the possible Windows port GUI rewrite. v0.014 should hopefully be released by next week.