Richard F. Bannister Emulatoren Update um 09:42:27 von kallez
Richard F. Bannister hat 3 seiner Emulatoren aktualisiert. Diese wären:
Oswan 0.8.0
BSNES v0.2.9
SMS Plus v1.3.2
* (BSNES) Fixed an unfortunate bug in the previous release that caused sound to go badly off kilter after about fifteen minutes of play.
* (Enhancer) Tweaked the behaviour of the Prioritise speed over smoothness opti...
Richard Bannister hat eine neue Version des Super Nintendo Emulators bsnes für MacOS freigegeben.
BSNES has been updated to v0.2.8, bringing it in sync with the core version for the first time in a little over two years. This brings many improvements to emulation, albeit with a performance penalty. I've gained most of the lost performance back due to aggressive optimizati...
Vom Super Nintendo Emulator 'bsnes' gibt es folgendes WIP Update:
New WIP. Much, much closer to release quality. Linux port (probably) won't compile at the moment due to minor changes to miu and vai. I left the console enabled for this WIP.
Bugs fixed:
- Windows always appear at 0,0 instead of centered
- Input capture window doesn't actually read anything...
Richard Bannister hat seine MacOS Portierung des Thomson TO8 Emulators wieder aktualisiert.
bringing it in sync with the latest code for PC. I've also added support for high resolution rendering, which makes titles using eighty column graphics mode usable.
R. Belmont arbeitet an einer Windows und Linux Version von Richard Bannister's Virtual Boy Emulator ViBE.
For years, the world’s best emulator for Nintendo’s ill-fated Virtual Boy system has been ViBE, by Gil Pedersen and Richard Bannister. It supports full sound, full graphics (including red/blue 3d glasses mode), and all the hardware tricks the dozen or so known commercial games for the thing could pull. But as you might suppose from those two gentlemen being behind it, it’s been Mac-only. Until now. I’m happy to announce that versions for Linux (x86, x86-64, and PowerPC) and Windows (32-bit) are cooking, and starting to bubble.
Oh, and for all you long-suffering folks waiting for Linux NEStopia, it’s almost ready, complete with the latest 1.36 core. I don’t give release dates, but barring any major catastrophe don’t leave your house this weekend ;-)
Richard Bannister hat eine neue Version des Multi Arcade Game und Pinball Sound Emulator M1 für MACOS freigegeben.
M1 has been updated, for the first time in eighteen months, to v0.7.7u4.
Aside from being up to date with the latest PC core, the Mac-specific code has seen a total rewrite. This is most visible in the new interface, which is pretty similar to Audio Overload. However, the source code is also much cleaner now and very easy to maintain, meaning that it will be released as open source as soon as R. Belmont decides to take that road with the core.
Richard Bannister hat eine neue Version seines Shareware Emulator Add-On freigegeben, welches zusätzliche Funktionen zu den meisten seiner Emulatoren hinzufügt. Die Neuerungen sind:
resolves an assertion failure affecting saved states in all emulators
Der Multi Arcade Emulator MAME wurde nun auf die Version 0.112 aktualisiert. Dies sind die Neuerungen:
Happy 10th Anniversary! Today's release marks 10 years since the original release of 0.1. After 10 years, hundreds of developers, thousands of games, and tens of thousands (if not more) of hours of hard work, MAME development is still going strong. Thanks to everyone
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Nach etlichen WIP Versionen wurde der Super Nintendo Emulator ZSNES für DOS, Linux und Windows wieder aktualisiert. Hier die News:
All Ports:
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For this release we spent much time rewriting, porting, improving many internal subsystems. ZSNES is a program with over 200,000 lines of source code and in this release, over 25% of that has been modified. A...
QuickNES ist ein NES Emulator für Mac OS X. Die Neuerungen sind:
The most notable additions are a keyboard layout window and much better online help. I've sent the source code to Richard Bannister and hopefully we'll have an Intel-native build soon. I'm making great progress developing full-screen and generally larger window sizes for a future release, using OpenGL graphi...
BeebEm is a famous emulator of the BCC Micro computer series running on both windows and unix. (see beebem)
Originally developed for UNIX systems in 1994 by David Alan Gilbert, it was then ported to windows by Richard Gellman and Mike Wyatt in 1997. At the start of October 2005, David Eggleston star...
Richard F. Bannister Emulatoren Update um 21:32:41 von Hammel
Richard F. Bannister hat alle seine Emulatoren aktualisiert damit sie nun auch auf Intel Prozessoren laufen. Neben ein paar individuellen Updates gibt es auch noch diese hier im Allgemeinen:
Interleaved blitters now work properly on multiprocessor machines.
Fixed an issue where keyboard configuration could occasionally get confused during an emulator upgrade. In this situation, the keys are now reset to their defaults.
Internal code now uses FSRef instead of FSSpec.
Placard drawing ("Emulation Reset" etc) now uses CoreGraphics instead of QuickDraw.
Fixed an issue where Close menu item was not disabled when no ROM was open in some emulators.
Removed some obsolete code that was slowing down overall performance.
Fixed several memory leaks.
(Emulator Enhancer) Added support for auto fire.
(Emulator Enhancer) Added support for custom icon generation for ROM files.
(Emulator Enhancer) Full screen mode now captures the display properly, so notifications should no longer appear on top of the emulator display.
(Emulator Enhancer) The check boxes in Preferences->Filters work properly again.
Richard Goodwin's PearPC Nightly Builds 12.20.05 um 03:39:41 von stephan
Auch die optimierten und experimentellen Builds von PearPC auf der Richard Goodwin Homepage wurden nach längerer zeit wieder aktualisiert.
PearPC ist in der Lage einen kompletten PowerPC G4(MacOs X) auf einem x86 Pc zu emulieren.
PearPC ChangeLog
==================
- CPU: stfiwx implemented
- config: "ppc_start_fullscreen" for starting in fullscreen mode
- POSIX: a...
Die Homepage des SNES Emulator bsnes wurde mit einem Statusupdate über die letzten und kommenden Änderungen aktualisiert.
Thanks to ideas and help from kode54, GIGO, and Richard Bannister, I finally added speed regulation to bsnes. It synchronizes via sound, as I feel one lost frame of audio is far more noticeable than one lost frame of video every 10 seconds or so (the former would cause a loud popping noise each time). I took everything I could think of into account, as well. It adjusts the regulation based on NTSC (32khz / 60 samples/frame) or PAL (32khz / 50 samples / frame), clears the sound buffer whenever a modal event occurs (such as entering the menubar), etc.
I also (finally) fixed a longstanding issue where pressing enter to select a menu option would cause the keypress to go through to the emulator, causing an unwanted keypress to occur in-game.
I don't plan on supporting vsync in windowed mode, as the video would be extremely choppy unless the desktop were ran at 50/60hz, which I can't imagine anyone sane doing, at least on a CRT. For fullscreen, I plan on setting the refresh rate to 60hz and then using triple buffering, and dropping the occasional extra frame when needed (as the SNES does not run at exactly 60fps). This should allow fluid audio and video output at nearly the exact speed of a true SNES. No idea what I want to do about PAL, yet.
I'm putting off the vsync code until the next version, as well as the possible Windows port GUI rewrite. v0.014 should hopefully be released by next week.
Richard Bannister hat seinen MacOS Port vom Thomson TO7 Emulator wieder aktualisiert. Auch hier wurde die Inkompatibilität zwischen dem Öffnen-Fenster und dem Emulator Enhancer behoben!
Richard Bannister hat seine MacOS Portierung des Thomson TO8 Emulators wieder aktualisiert. Diesmal wurde ein Kompatibilitätsproblem zwischen dem Öffnen-Fenster und beim Emulator Enhancer behoben!