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Samstag - 07.06.2008


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SPU2ghz Public Beta v1.9 um 11:34:40 von kallez
GiGaHeRz hat eine neue Version seines Sound Plugins freigegeben.
    [+] Added Timestretching feature. Added part of the SoundTouch library files.
    [+] Added Winamp DSP plugin support.
    [+] Added Limiter toggle key (defaults to [Numpad -]
    [*] Completely replaced the sound buffering system in the output modules with a centralized one.
    [*] Fixed a few bugs in ...

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Mittwoch - 28.05.2008


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SPU2ghz Public Beta v1.8 um 02:22:35 von Hammel
GiGaHeRz hat eine neue Version seines Sound Plugins freigegeben.
    [*] Improved the mixer (gives better volumes in many games)
    [*] Coded a working volume fading emulation
    [*] Somewhat better AC3 code, which still doesn't work yet anyway.
    [*] Improved DPL2 dematrixing.
    [*] Many other changes I don't really remember.
    [!] It might be a good idea to reset the settings (delete the .ini).

Danke an Nemu für die News.



Donnerstag - 07.02.2008


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SPU2ghz Public Beta 1.7 um 02:00:00 von kallez
GiGaHeRz hat eine neue Version seines Sound Plugins freigegeben.
    [-] SPU2replay disabled until I add options for it.
    [+] Improved the limiter handling to reduce lag (in dsound stereo and 5.1 only).
    [+] Initial AC3 decoding - does NOT work yet!
    [+] Experimental 24/32bit audio input. This allows the CDDA player in the bios to work!
    [+] Added a button on ...

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SPU2ghz Public Beta 1.6 um 22:46:44 von kallez
GiGaHeRz hat eine neue Version seines Sound Plugins freigegeben.
    [*] Converted all the output modules into C++ classes, this way it's easier to manage them.
    [*] Cleaned up some parts of the code.
    [*] Modified the DPLII decoding code to try to improve the quality.
    [+] Added an option to change the LFE lowpass crossover frequency.
    [+] Added "delayed" Irq...

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Montag - 31.12.2007


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SPU2ghz Public Beta v1.5 um 07:02:01 von kallez
GiGaHeRz hat eine neue Version seines Sound Plugins freigegeben.
    [*] Changed the way the ATTR register is handled. Should fix a lot of games, but it's experimental.
    [*] Changed the thread priority of the output modules to TIME_CRITICAL, so that they have the highest possible priority.
    [*] Updated to latest and final version of FMod 3.
    [*] Changed some parts...

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Sonntag - 30.12.2007


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SPU2ghz Public Beta 1.4 um 06:58:28 von kallez
GiGaHeRz hat eine neue Version seines Sound Plugins freigegeben.
    [-] completely removed the remains of the "async mixer" mode. It was meaningless without threading, and didn't work.
    [*] Fixed the waveOut output module.
    [*] Fixed a bug where the ASIO output system was using the defaulf ASIO device sample rate,
    regardless of the config value.
    [*] Cha...

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Freitag - 28.12.2007


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SPU2ghz Public Beta 1.3 um 22:23:54 von kallez
GiGaHeRz hat eine neue Version seines Sound Plugins freigegeben.
    28/12/2007 - v0.1.3
    [*] Fixed the sync in pre-svn265 pcsx2 builds. Might help with some games.

    27/12/2007 - v0.1.2
    [*] Fixed the speed limit dialog setting (it wasn't being handled correctly).
    [*] Changed the way I handle AutoDMA transfers:
    For some reason the data for core 1...

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SPU2ghz b1 um 19:24:45 von kallez
GiGaHeRz hat eine neue Version seines Sound Plugins freigegeben.
    It has been more than 4 years since I started this plugin. Back then pcsx2 didn't have any sound plugin except for spu2null. I remember getting into the pcsx2 IRC channel (#pcsx2 on efnet) and asking for help to make a sound plugin. One of the pcsx2 developers kindly gave me some documents and wished me ...

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