VBA-M SVN Build 276 Build 09.01.2008 um 07:16:00 von kallez
Mudlord hat den aktuellen SVN Build vom GBA Emulator VisualBoy Advance released.
272:
FIXED: Load most recent save game did not work
FIXED: Save to oldest save game always wrote to slot 1
273:
ADDED: BIOS settings dialog
MODIFIED: Seperate BIOS settings for GB mono and GBA
REMOVED: Old BIOS settings menu entries
275:
MODIFIED: Input setup d...
VisualBoy Advance WIP v1.8.0 Build 19.06.06 um 18:00:45 von kallez
Spacy hat den aktuellen CVS Build vom GBA Emulator VisualBoy Advance released. Dies schreibt er zum Release:
Changes:
Me:
- I extremely reworked Direct3D to be faster than DirectDraw, but without aspect ratio correct scaling.
- Removed Skin support (from the Visual Studio 2005 build [#define NOSKINS]) to make compilation easier.
- Fixed joypad configu...
Spacy's inofficial VBA Wip 1.8.0 Build 08.05.06 um 08:07:23 von kallez
Spacy hat einen neuen Build von VBA S (einer Modifizierung von VisualBoy Advance) released. Dies schreibt er zum Release:
Hi @ all
PokemonHacker sent me his changes, so I did not ahve to wait for the SourceForge CVS Server being back online. I integrated his latest changes, which should improve espacially GB emulation. My changes are also present ( ).
Es gibt eine neue Version des multiplayerfähigen GBA Emulators "VBALink". Dieser Emulator ist eine modifizierte Variante des Visualboy Advance mit zusätzlicher Link Unterstützung.
Damit ist es möglich mit bis zu 4 Spielern über LAN oder INET (2MBit/s up/down) zu spielen!
Wireless addapter over LAN (maybe even fast enough for Internet play .-)
VBA S - Optimized Speed Build um 22:56:24 von Hammel
Spacy hat einen neuen Build von VBA S (einer Modifizierung von VisualBoy Advance) released. Dies schreibt er zum Release:
Hiho.
Since I got access permissions to CVS, I recodet some of my changes from VBA-S to fit into the official VBA build.
The main changes are Visual Studio 2005 compatibility and project files, a new icon, which is Windows 2000 to Vista (256x256x32) compatible and an universal video mode selection dialog that works for GDI, DIrectDraw and Direct3D. Those display APIs have also been reworked a bit, espacially Direct3D behaves now as fine as in VBA-S.
So please test the following binary and tell me if you find mistakes compared to the original 1.8.0-beta 3. Don't tell me about game compatibility.
Oh well, of course tell me if you are missing DLLs, because I don't know if any of the VC++ runtimes ship with Windows.
The following binary is a release build optimized for speed using "whole program optimization" and MMX. SSE is not used. Somehow I managed to display correct graphics in Metroid Fusion instead of a black screen which was normaly caused by those optimizations.
Nitsuja veröffentlich eine weitere modifizierte Version des bekannten Visualboy Advance v1.72 Emulators mit einem verbesserten Videorecording Feature.
Die Änderungen zur vorherigen Version sind folgende:
added a "Customize Common Hotkeys" dialog which only shows commands that are commonly useful to ssign keys to
added SetCurrentSlot# commands as customizable hotkeys, for setting the current save slot
reorganized a lot of the menu layout to be more structured, and renamed some items to better explain their purpose
made GBA and GBC modes smarter about choosing SGB over monochrome GB when it is available
fixed bug in printout of current save slot number
slightly expanded the accelerator editor to show more commands at once
Nitsuja veröffentlich eine weitere modifizierte Version des bekannten Visualboy Advance v1.72 Emulators mit einem verbesserten Videorecording Feature.
Die Änderungen zur vorherigen Version sind folgende:
lets modifier-only keys to be assigned as hotkeys, for instance you can set Ctrl to trigger ToolsNextFrame